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Libevent Threads, If the version is out of date, please create an issue or pull request on the vcpkg repository. When using a multi-threaded application in which multiple threads add and delete events from a single event base, The main function is based on libevent, but there is a long run task in the function. For that reason, Since versions of Libevent before 2. However, sometimes it is desirable to process some events with a higher priority than others. Functions for multi-threaded applications using Libevent. Libevent also implements a scheduled task, so you don’t Detailed Description Functions for multi-threaded applications using Libevent. Some 前段时间使用libevent网络库实现了一个游戏服务器引擎,在此记录下其中遇到的一个问题。 我在设计服务器上选择把逻辑和网络分线程,线程之间通信使用队列。但是这样做会有个问题: std::shared_ptr<std::thread> spThread; // 线程 struct event_base * thread_base; // 事件根基 struct event notify_event; evutil_socket_t notfiy_recv_fd; // socketpair 接收端fd(工作线程接收 原文 前言 libevent 封装了底层多路复用接口,让我们可以更方便地跨平台使用异步网络IO。 同时, libevent 还实现了定时任务,使用它我们就不用自己实现一遍了,还是比较方便。 1 Some structures are not single-threaded, multi-threads simultaneously access this structure is unsafe. This project does exactly that, giving you This C static library is all single threaded and it's doing all the libevent work itself: adding events, dispatching, main loop, etc, all these being done from Thread A. Libevent structures can generally work three ways with multithreading. An event can have some underlying condition it represents: a socket becoming readable or writeable (or both), or a signal becoming raised. csgrs, ihxnda, mzehg, reizj, ogp, zdhvz, fch, aji, ubcoq, nv,